r600: add support for early depth/stencil.
This add support for the early depth/stencil property found on image shaders. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -3159,6 +3159,9 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
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db_shader_control |= S_02880C_STENCIL_EXPORT_ENABLE(stencil_export);
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db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export);
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if (shader->selector->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
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db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
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switch (rshader->ps_conservative_z) {
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default: /* fall through */
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case TGSI_FS_DEPTH_LAYOUT_ANY:
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