iris: TES uniform fixes
not that we have a TES, but...
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@@ -325,6 +325,8 @@ iris_compile_tes(struct iris_context *ice,
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assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
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struct brw_vue_map input_vue_map;
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brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
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key->patch_inputs_read);
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@@ -334,7 +336,7 @@ iris_compile_tes(struct iris_context *ice,
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brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
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tes_prog_data, nir, NULL, -1, &error_str);
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if (program == NULL) {
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dbg_printf("Failed to compile vertex shader: %s\n", error_str);
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dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
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ralloc_free(mem_ctx);
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return false;
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}
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