added texture attribs in slang_find_input()
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@@ -434,9 +434,13 @@ slang_find_input(GLenum target, const char *name, GLint index)
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{ "gl_Normal", VERT_ATTRIB_NORMAL },
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{ "gl_Color", VERT_ATTRIB_COLOR0 },
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{ "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
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{ "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
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{ "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
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{ "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
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{ NULL, 0 }
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};
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static const struct input_info fragInputs[] = {
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{ "gl_TexCoord", FRAG_ATTRIB_TEX0 },
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{ NULL, 0 }
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};
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const struct input_info *inputs;
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