added texture attribs in slang_find_input()

This commit is contained in:
Brian
2007-01-04 15:06:50 -07:00
parent 7b4d10b4a3
commit de03fe4a3f
+4
View File
@@ -434,9 +434,13 @@ slang_find_input(GLenum target, const char *name, GLint index)
{ "gl_Normal", VERT_ATTRIB_NORMAL },
{ "gl_Color", VERT_ATTRIB_COLOR0 },
{ "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
{ "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
{ "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
{ "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
{ NULL, 0 }
};
static const struct input_info fragInputs[] = {
{ "gl_TexCoord", FRAG_ATTRIB_TEX0 },
{ NULL, 0 }
};
const struct input_info *inputs;