i965/vs: Don't lower uniform array indexing.
This avoids the massive conditional move array access, and brings code generation quality for the new VS backend into the realm of efficiency of the old backend (roughly 20% more instructions generated than before across shader-db, instead of assertion failing for generating over 10,000 instructions on many shaders!). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -119,7 +119,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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bool input = true;
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bool output = stage == MESA_SHADER_FRAGMENT;
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bool temp = stage == MESA_SHADER_FRAGMENT;
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bool uniform = true;
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bool uniform = stage == MESA_SHADER_FRAGMENT;
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lower_variable_index_to_cond_assign(shader->ir,
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input, output, temp, uniform);
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