i965/vs: Don't lower uniform array indexing.

This avoids the massive conditional move array access, and brings code
generation quality for the new VS backend into the realm of efficiency
of the old backend (roughly 20% more instructions generated than
before across shader-db, instead of assertion failing for generating
over 10,000 instructions on many shaders!).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2011-08-22 11:48:04 -07:00
parent 483f5b348b
commit ddca4592a7
+1 -1
View File
@@ -119,7 +119,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool input = true;
bool output = stage == MESA_SHADER_FRAGMENT;
bool temp = stage == MESA_SHADER_FRAGMENT;
bool uniform = true;
bool uniform = stage == MESA_SHADER_FRAGMENT;
lower_variable_index_to_cond_assign(shader->ir,
input, output, temp, uniform);