docs: add release notes for 25.2.4
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37654>
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Eric Engestrom
parent
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commit
ddc344ac67
@@ -3,6 +3,7 @@ Release Notes
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The release notes summarize what's new or changed in each Mesa release.
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- :doc:`25.2.4 release notes <relnotes/25.2.4>`
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- :doc:`25.2.3 release notes <relnotes/25.2.3>`
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- :doc:`25.2.2 release notes <relnotes/25.2.2>`
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- :doc:`25.1.9 release notes <relnotes/25.1.9>`
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@@ -464,6 +465,7 @@ The release notes summarize what's new or changed in each Mesa release.
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:maxdepth: 1
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:hidden:
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25.2.4 <relnotes/25.2.4>
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25.2.3 <relnotes/25.2.3>
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25.2.2 <relnotes/25.2.2>
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25.1.9 <relnotes/25.1.9>
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186
docs/relnotes/25.2.4.rst
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186
docs/relnotes/25.2.4.rst
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@@ -0,0 +1,186 @@
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Mesa 25.2.4 Release Notes / 2025-10-01
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======================================
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Mesa 25.2.4 is a bug fix release which fixes bugs found since the 25.2.3 release.
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Mesa 25.2.4 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 25.2.4 implements the Vulkan 1.4 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA checksums
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-------------
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::
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TBD.
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New features
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------------
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- None
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Bug fixes
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---------
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- xe2: DMA Buffer exported modifier is incorrect
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- [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop immediately following the splash card.
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- nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
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- Simple External Semaphore test hangs in vk_sync_wait
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- dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero regression on nvk
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- Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ Iris Xe and Arc GPUs.
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- Gallium: Segfault while trying to compile a shader with differing UBO contents in fragment and vertex stage - With reproduction case
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- aco: generate wrong code when gl_DrawID is used by primitive indices in mesh shader
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Changes
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-------
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Bas Nieuwenhuizen (1):
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- device-select: Fix error check.
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Calder Young (1):
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- anv: Fix tiling for AV1 IntraBC surface on Gfx125+
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Christoph Neuhauser (1):
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- egl: Fix invalid device UUID returned by EGL_EXT_device_persistent_id
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Daniel Schürmann (1):
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- aco/isel: rename emit_readfirstlane() -> emit_vector_as_uniform()
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Danylo Piliaiev (1):
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- freedreno/decode: Fix preamble decoding
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Dave Airlie (1):
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- gallivm: handle u8/u16 const loads properly on big-endian.
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Ella Stanforth (1):
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- v3d/compiler: Lower load_output after logic operations
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Eric Engestrom (4):
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- docs: add sha sum for 25.2.3
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- .pick_status.json: Update to 42a78a1aae19f855b049462d7714cd1f07ca12e4
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- .pick_status.json: Mark 59278c223614a3877fcbbabb8c9eb3bd4acc3836 as denominated
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- radv: make sure fp16 is enabled consistently on gfx8
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Faith Ekstrand (2):
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- vulkan/queue: Move shared binary semaphores to temps
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- spirv: Add support for OpBitcast in OpSpecConstantOp
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Georg Lehmann (1):
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- aco/lower_branches: update branch hints after changing jump targets
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Hans-Kristian Arntzen (1):
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- radv/sqtt: Ensure that present fence gets signalled.
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Hyunjun Ko (1):
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- vulkan/video: fix misuse of CLAMP in h265 slice parsing.
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Ian Romanick (3):
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- brw: Increase the size of some structure fields in combine_constants
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- elk: Increase the size of some structure fields in combine_constants
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- brw/nir: nir_intrinsic_load_reloc_const_intel may not be scalar [v3]
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Jianxun Zhang (1):
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- iris: Disable compression on sharing without modifier
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Jordan Justen (1):
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- anv: Use image view base-layer in can_fast_clear_color_att()
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José Roberto de Souza (1):
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- intel/brw: Use ASR over SHR for SHADER_OPCODE_ISUB_SAT
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Karol Herbst (1):
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- Revert "ci: Update CrosVM and Virglrenderer"
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Kenneth Graunke (2):
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- nir: Add load_simd_width_intel to divergence analysis
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- intel/nir: Make ffma peephole optimization preserve fp_fast_math flags
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Lucas Fryzek (1):
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- anv: Update viewport/scissor state when count changes
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Mario Kleiner (2):
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- asahi: Fix lseek failure error handling in agx_bo_import().
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- asahi: Set PIPE_BIND_SCANOUT in agx_resource_from_handle().
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Mel Henning (2):
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- nak: Don't copy-prop adds that flush to zero
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- nak: Fix divergence test for redux availability
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Mike Blumenkrantz (7):
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- zink: wait on queues during screen destroy
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- zink: account for kopper dt not having a swapchain when pruning batch usage
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- zink: check for zink_batch_state::ctx before using during descriptor state reset
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- zink: flag gfx pipeline_changed if switching from a shader object draw
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- tu: don't deref end info in tu_CmdEndRendering2EXT
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- mesa: don't assert when finding a renderbuffer miplevel fails
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- zink: fix u_blitting when clears are pending
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Nanley Chery (8):
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- anv: Disable CCS if image bound to wrong heap on Xe2+
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- anv: Disable fast-clears on linear surfaces
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- iris: Disable fast-clears on linear surfaces
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- iris: Add PIPE_BIND_SCANOUT when exporting textures
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- iris: Fix image reallocation for sharing
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- intel/isl: Only set CMF on renderable views on Xe2+
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- intel: Enable CCS_E on linear surfaces on Xe2+
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- iris: Drop iris_resource_image_is_pat_compressible
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Olivia Lee (2):
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- pan/va: fix bi_is_imm_desc_handle early return
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- panvk: fix FS driver set layout when LD_VAR_BUF is disabled
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Qiang Yu (1):
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- radeonsi: fix use aco/llvm debug options
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Rhys Perry (2):
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- aco: workaround load tearing for load_shared2_amd
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- aco: fix SGPR 8-bit nir_op_vec with mixed constant and non-constant
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Tapani Pälli (1):
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- blorp: add missing pipecontrol after 3DSTATE_WM_HZ_OP for Xe2+
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Timothy Arceri (1):
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- nir: fix uniform cloning helper again
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Timur Kristóf (2):
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- spirv: Always mark FS layer and viewport index inpus as flat
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- ac/nir/ngg: Fix scalarized mesh primitive indices
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