st/nine: SYSTEMMEM ignores DISCARD.
Tests show SYSTEMMEM should ignore DISCARD. Prevents game bugs with following patches reimplementing DISCARD. Halo is affected. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -225,7 +225,11 @@ NineBuffer9_Lock( struct NineBuffer9 *This,
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* D3DERR_WASSTILLDRAWING if the resource is in use, except for DYNAMIC.
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* Our tests: some apps do use both DISCARD and NOOVERWRITE at the same
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* time. On windows it seems to return different pointer, thus indicating
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* DISCARD is taken into account. */
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* DISCARD is taken into account.
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* Our tests: SYSTEMMEM doesn't DISCARD */
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if (This->base.pool == D3DPOOL_SYSTEMMEM)
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Flags &= ~D3DLOCK_DISCARD;
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if (Flags & D3DLOCK_DISCARD)
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usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
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