anv/blit2d: Remove the tex_dim parameter from copy_fragment_shader
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
@@ -390,7 +390,7 @@ build_nir_vertex_shader(void)
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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build_nir_copy_fragment_shader()
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
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@@ -405,7 +405,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
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const struct glsl_type *sampler_type =
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glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true,
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glsl_get_base_type(vec4));
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
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sampler_type, "s_tex");
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@@ -413,7 +413,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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sampler->data.binding = 0;
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nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
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tex->sampler_dim = tex_dim;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->op = nir_texop_txf;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(tex_pos);
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@@ -501,7 +501,7 @@ anv_device_init_meta_blit2d_state(struct anv_device *device)
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};
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struct anv_shader_module fs_2d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
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.nir = build_nir_copy_fragment_shader(),
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};
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VkPipelineVertexInputStateCreateInfo vi_create_info = {
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