gallivm: remove debug code. nearest minification works now.
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@@ -794,7 +794,6 @@ lp_build_lod_selector(struct lp_build_sample_context *bld,
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{
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const int dims = texture_dims(bld->static_state->target);
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struct lp_build_context *coord_bld = &bld->coord_bld;
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struct lp_build_context *float_bld = &bld->float_bld;
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LLVMValueRef lod_bias = LLVMConstReal(LLVMFloatType(), bld->static_state->lod_bias);
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LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
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@@ -1021,12 +1020,10 @@ lp_build_sample_2d_nearest_mip_nearest_soa(struct lp_build_sample_context *bld,
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lp_build_name(y, "tex.y.wrapped");
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/* get pointer to mipmap level [ilevel] data */
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if (0)
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data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
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else
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data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
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data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
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lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y, stride, data_ptr, texel);
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lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y,
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stride, data_ptr, texel);
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}
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