gallivm: remove debug code. nearest minification works now.

This commit is contained in:
Brian Paul
2010-03-10 15:12:19 -07:00
parent 19371fb60d
commit dd67103d86
@@ -794,7 +794,6 @@ lp_build_lod_selector(struct lp_build_sample_context *bld,
{
const int dims = texture_dims(bld->static_state->target);
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *float_bld = &bld->float_bld;
LLVMValueRef lod_bias = LLVMConstReal(LLVMFloatType(), bld->static_state->lod_bias);
LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
@@ -1021,12 +1020,10 @@ lp_build_sample_2d_nearest_mip_nearest_soa(struct lp_build_sample_context *bld,
lp_build_name(y, "tex.y.wrapped");
/* get pointer to mipmap level [ilevel] data */
if (0)
data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
else
data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
data_ptr = lp_build_get_mipmap_level(bld, data_array, ilevel);
lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y, stride, data_ptr, texel);
lp_build_sample_texel_soa(bld, width_vec, height_vec, x, y,
stride, data_ptr, texel);
}