Fix a two-sided lighting bug (fixes samples/wave.c)
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@@ -110,7 +110,14 @@ static void update_raster_state( struct st_context *st )
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* GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
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*/
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if (ctx->VertexProgram._Current) {
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raster.light_twoside = ctx->VertexProgram.TwoSideEnabled;
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if (ctx->VertexProgram._Enabled) {
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/* user-defined program */
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raster.light_twoside = ctx->VertexProgram.TwoSideEnabled;
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}
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else {
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/* TNL-generated program */
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raster.light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
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}
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}
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else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
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raster.light_twoside = 1;
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