mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting
If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
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@@ -2038,7 +2038,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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if (mask & GL_STENCIL_BUFFER_BIT) {
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struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
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struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
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if (readRb->StencilBits != drawRb->StencilBits) {
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if (!readRb ||
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!drawRb ||
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readRb->StencilBits != drawRb->StencilBits) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBlitFramebufferEXT(stencil buffer size mismatch");
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return;
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@@ -2048,7 +2050,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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if (mask & GL_DEPTH_BUFFER_BIT) {
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struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
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struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
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if (readRb->DepthBits != drawRb->DepthBits) {
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if (!readRb ||
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!drawRb ||
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readRb->DepthBits != drawRb->DepthBits) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBlitFramebufferEXT(depth buffer size mismatch");
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return;
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