nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()

Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to
nv30_screen_get_shader_param().

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Hans de Goede
2016-04-11 14:07:20 +02:00
parent b0e3ba61b5
commit dccdb655a1
@@ -324,6 +324,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: