nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()
Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to nv30_screen_get_shader_param(). Signed-off-by: Hans de Goede <hdegoede@redhat.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -324,6 +324,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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case PIPE_SHADER_CAP_SUBROUTINES:
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case PIPE_SHADER_CAP_INTEGERS:
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case PIPE_SHADER_CAP_DOUBLES:
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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