mesa: added gl_buffer_object::Written flag (for debug purposes)
The flag is set when we data has been written into the buffer object.
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@@ -962,6 +962,8 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
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ASSERT(ctx->Driver.BufferData);
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bufObj->Written = GL_TRUE;
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/* Give the buffer object to the driver! <data> may be null! */
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ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );
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}
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@@ -982,6 +984,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
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return;
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}
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bufObj->Written = GL_TRUE;
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ASSERT(ctx->Driver.BufferSubData);
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ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
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}
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@@ -1046,6 +1050,8 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
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}
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bufObj->Access = access;
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if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
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bufObj->Written = GL_TRUE;
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return bufObj->Pointer;
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}
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@@ -1506,6 +1506,7 @@ struct gl_buffer_object
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GLsizeiptrARB Size; /**< Size of storage in bytes */
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GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
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GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
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GLboolean Written; /**< Ever written to? (for debugging) */
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};
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