zink: also flag sample_locations_changed if framebuffer samples changes
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11189>
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@@ -1895,8 +1895,10 @@ zink_set_framebuffer_state(struct pipe_context *pctx,
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/* in vulkan, gl_SampleMask needs to be explicitly ignored for sampleCount == 1 */
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if ((ctx->gfx_pipeline_state.rast_samples > 1) != (rast_samples > 1))
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ctx->dirty_shader_stages |= 1 << PIPE_SHADER_FRAGMENT;
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if (ctx->gfx_pipeline_state.rast_samples != rast_samples)
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if (ctx->gfx_pipeline_state.rast_samples != rast_samples) {
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ctx->sample_locations_changed |= ctx->gfx_pipeline_state.sample_locations_enabled;
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ctx->gfx_pipeline_state.dirty = true;
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}
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ctx->gfx_pipeline_state.rast_samples = rast_samples;
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if (ctx->gfx_pipeline_state.num_attachments != state->nr_cbufs)
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ctx->gfx_pipeline_state.dirty = true;
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