radeon: Remove some dead teximage mapping code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt
2013-04-19 15:45:33 -07:00
parent 0de08fb594
commit dca4178130
2 changed files with 0 additions and 52 deletions
@@ -154,56 +154,6 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag
image->base.ImageOffsets = NULL;
}
/* Set Data pointer and additional data for mapped texture image */
static void teximage_set_map_data(radeon_texture_image *image)
{
radeon_mipmap_level *lvl;
if (!image->mt) {
radeon_warning("%s(%p) Trying to set map data without miptree.\n",
__func__, image);
return;
}
lvl = &image->mt->levels[image->base.Base.Level];
image->base.Map = image->mt->bo->ptr + lvl->faces[image->base.Base.Face].offset;
image->base.RowStride = lvl->rowstride / _mesa_get_format_bytes(image->base.Base.TexFormat);
}
/**
* Map a single texture image for glTexImage and friends.
*/
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable)
{
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(img %p), write_enable %s.\n",
__func__, image,
write_enable ? "true": "false");
if (image->mt) {
assert(!image->base.Map);
radeon_bo_map(image->mt->bo, write_enable);
teximage_set_map_data(image);
}
}
void radeon_teximage_unmap(radeon_texture_image *image)
{
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(img %p)\n",
__func__, image);
if (image->mt) {
assert(image->base.Map);
image->base.Map = 0;
radeon_bo_unmap(image->mt->bo);
}
}
/**
* Map texture memory/buffer into user space.
* Note: the region of interest parameters are ignored here.
@@ -46,8 +46,6 @@ void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx);
void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_image *timage);
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable);
void radeon_teximage_unmap(radeon_texture_image *image);
int radeon_validate_texture_miptree(struct gl_context * ctx,
struct gl_sampler_object *samp,
struct gl_texture_object *texObj);