freedreno: skip batch-cache for compute shaders
It is kind of pointless for compute, and avoids issues with apps kicking off more than 32 compute shaders at once. Signed-off-by: Rob Clark <robdclark@gmail.com> Cc: "17.2" <mesa-stable@lists.freedesktop.org>
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@@ -428,13 +428,7 @@ fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
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struct fd_batch *batch, *save_batch = NULL;
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unsigned i;
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/* TODO maybe we don't want to allocate and flush a batch each time?
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* We could use a special bogus (ie. won't match any fb state) key
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* in the batch-case for compute shaders, and rely on the rest of
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* the dependency tracking mechanism to tell us when the compute
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* batch needs to be flushed?
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*/
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batch = fd_bc_alloc_batch(&ctx->screen->batch_cache, ctx);
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batch = fd_batch_create(ctx);
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fd_batch_reference(&save_batch, ctx->batch);
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fd_batch_reference(&ctx->batch, batch);
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