freedreno: skip batch-cache for compute shaders

It is kind of pointless for compute, and avoids issues with apps kicking
off more than 32 compute shaders at once.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Rob Clark
2017-08-26 11:55:05 -04:00
parent 39a69f0692
commit dc9e08b0c3
@@ -428,13 +428,7 @@ fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
struct fd_batch *batch, *save_batch = NULL;
unsigned i;
/* TODO maybe we don't want to allocate and flush a batch each time?
* We could use a special bogus (ie. won't match any fb state) key
* in the batch-case for compute shaders, and rely on the rest of
* the dependency tracking mechanism to tell us when the compute
* batch needs to be flushed?
*/
batch = fd_bc_alloc_batch(&ctx->screen->batch_cache, ctx);
batch = fd_batch_create(ctx);
fd_batch_reference(&save_batch, ctx->batch);
fd_batch_reference(&ctx->batch, batch);