isl/state: Only set clear color if aux is used

Otherwise, the clear color will get ignored.  This prevents assertion
errors if clear color is set to something invalid and aux is not used.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand
2016-08-05 15:06:36 -07:00
parent 2684e48321
commit dc880c99b6
+27 -25
View File
@@ -503,35 +503,37 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
}
#endif
if (info->aux_usage != ISL_AUX_USAGE_NONE) {
#if GEN_GEN >= 9
s.RedClearColor = info->clear_color.u32[0];
s.GreenClearColor = info->clear_color.u32[1];
s.BlueClearColor = info->clear_color.u32[2];
s.AlphaClearColor = info->clear_color.u32[3];
s.RedClearColor = info->clear_color.u32[0];
s.GreenClearColor = info->clear_color.u32[1];
s.BlueClearColor = info->clear_color.u32[2];
s.AlphaClearColor = info->clear_color.u32[3];
#elif GEN_GEN >= 7
/* Prior to Sky Lake, we only have one bit for the clear color which
* gives us 0 or 1 in whatever the surface's format happens to be.
*/
if (isl_format_has_int_channel(info->view->format)) {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.u32[i] == 0 ||
info->clear_color.u32[i] == 1);
/* Prior to Sky Lake, we only have one bit for the clear color which
* gives us 0 or 1 in whatever the surface's format happens to be.
*/
if (isl_format_has_int_channel(info->view->format)) {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.u32[i] == 0 ||
info->clear_color.u32[i] == 1);
}
s.RedClearColor = info->clear_color.u32[0] != 0;
s.GreenClearColor = info->clear_color.u32[1] != 0;
s.BlueClearColor = info->clear_color.u32[2] != 0;
s.AlphaClearColor = info->clear_color.u32[3] != 0;
} else {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.f32[i] == 0.0f ||
info->clear_color.f32[i] == 1.0f);
}
s.RedClearColor = info->clear_color.f32[0] != 0.0f;
s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
}
s.RedClearColor = info->clear_color.u32[0] != 0;
s.GreenClearColor = info->clear_color.u32[1] != 0;
s.BlueClearColor = info->clear_color.u32[2] != 0;
s.AlphaClearColor = info->clear_color.u32[3] != 0;
} else {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.f32[i] == 0.0f ||
info->clear_color.f32[i] == 1.0f);
}
s.RedClearColor = info->clear_color.f32[0] != 0.0f;
s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
}
#endif
}
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}