dzn: Fix maxVertexInputAttributes limit
The current implementation doesn't allow more than MAX_VERTEX_GENERIC_ATTRIBS vertex attributes. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16221>
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@@ -1355,7 +1355,7 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
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.maxDescriptorSetSampledImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
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.maxDescriptorSetStorageImages = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
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.maxDescriptorSetInputAttachments = MAX_DESCS_PER_CBV_SRV_UAV_HEAP,
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.maxVertexInputAttributes = D3D12_STANDARD_VERTEX_ELEMENT_COUNT,
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.maxVertexInputAttributes = MIN2(D3D12_STANDARD_VERTEX_ELEMENT_COUNT, MAX_VERTEX_GENERIC_ATTRIBS),
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.maxVertexInputBindings = MAX_VBS,
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.maxVertexInputAttributeOffset = 2047,
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.maxVertexInputBindingStride = 2048,
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