mesa: Implement VertexArrayAttribBinding

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund
2015-03-02 18:49:06 +01:00
parent ade0179f77
commit dc2eaaf912
4 changed files with 70 additions and 26 deletions
@@ -512,6 +512,12 @@
<param name="relativeoffset" type="GLuint" />
</function>
<function name="VertexArrayAttribBinding" offset="assign">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">
+1
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@@ -1026,6 +1026,7 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexArrayAttribFormat", 45, -1 },
{ "glVertexArrayAttribIFormat", 45, -1 },
{ "glVertexArrayAttribLFormat", 45, -1 },
{ "glVertexArrayAttribBinding", 45, -1 },
{ "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 },
+59 -26
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@@ -1957,11 +1957,49 @@ _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
}
static void
vertex_array_attrib_binding(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint attribIndex, GLuint bindingIndex,
const char *func)
{
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The ARB_vertex_attrib_binding spec says:
*
* "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
* <bindingindex> must be less than the value of
* MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
* is generated."
*/
if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(attribindex=%u >= "
"GL_MAX_VERTEX_ATTRIBS)",
func, attribIndex);
return;
}
if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(bindingindex=%u >= "
"GL_MAX_VERTEX_ATTRIB_BINDINGS)",
func, bindingIndex);
return;
}
assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
vertex_attrib_binding(ctx, vao,
VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex));
}
void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The ARB_vertex_attrib_binding spec says:
*
@@ -1975,35 +2013,30 @@ _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
return;
}
/* The ARB_vertex_attrib_binding spec says:
vertex_array_attrib_binding(ctx, ctx->Array.VAO,
attribIndex, bindingIndex,
"glVertexAttribBinding");
}
void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
/* The ARB_direct_state_access specification says:
*
* "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
* <bindingindex> must be less than the value of
* MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
* is generated."
* "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribBinding(attribindex=%u >= "
"GL_MAX_VERTEX_ATTRIBS)",
attribIndex);
vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
if (!vao)
return;
}
if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glVertexAttribBinding(bindingindex=%u >= "
"GL_MAX_VERTEX_ATTRIB_BINDINGS)",
bindingIndex);
return;
}
assert(VERT_ATTRIB_GENERIC(attribIndex) <
ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
vertex_attrib_binding(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex));
vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
"glVertexArrayAttribBinding");
}
+4
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@@ -333,6 +333,10 @@ _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
extern void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
extern void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
GLuint bindingIndex);
extern void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);