v3d: Move i2b and f2b support into emit_comparison.
This lets us save a resolve to NIR true/false for ifs and discard_if. No change in shader-db.
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@@ -746,6 +746,16 @@ ntq_emit_comparison(struct v3d_compile *c,
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vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
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break;
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case nir_op_i2b32:
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vir_set_pf(vir_MOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
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cond_invert = true;
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break;
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case nir_op_f2b32:
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vir_set_pf(vir_FMOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
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cond_invert = true;
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break;
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default:
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return false;
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}
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@@ -875,19 +885,6 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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case nir_op_b2i32:
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result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
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break;
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case nir_op_i2b32:
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vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), src[0]),
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V3D_QPU_PF_PUSHZ);
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result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
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vir_uniform_ui(c, ~0),
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vir_uniform_ui(c, 0)));
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case nir_op_f2b32:
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vir_set_pf(vir_FMOV_dest(c, vir_nop_reg(), src[0]),
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V3D_QPU_PF_PUSHZ);
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result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
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vir_uniform_ui(c, ~0),
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vir_uniform_ui(c, 0)));
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break;
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case nir_op_iadd:
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result = vir_ADD(c, src[0], src[1]);
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@@ -950,6 +947,8 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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break;
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}
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case nir_op_i2b32:
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case nir_op_f2b32:
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case nir_op_feq32:
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case nir_op_fne32:
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case nir_op_fge32:
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