v3d: Move i2b and f2b support into emit_comparison.

This lets us save a resolve to NIR true/false for ifs and discard_if.  No
change in shader-db.
This commit is contained in:
Eric Anholt
2019-02-18 18:15:59 -08:00
parent 0bba9c8489
commit dbe3af67a4

View File

@@ -746,6 +746,16 @@ ntq_emit_comparison(struct v3d_compile *c,
vir_set_pf(vir_SUB_dest(c, nop, src0, src1), V3D_QPU_PF_PUSHC);
break;
case nir_op_i2b32:
vir_set_pf(vir_MOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
case nir_op_f2b32:
vir_set_pf(vir_FMOV_dest(c, nop, src0), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
default:
return false;
}
@@ -875,19 +885,6 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
case nir_op_b2i32:
result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
break;
case nir_op_i2b32:
vir_set_pf(vir_MOV_dest(c, vir_nop_reg(), src[0]),
V3D_QPU_PF_PUSHZ);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
case nir_op_f2b32:
vir_set_pf(vir_FMOV_dest(c, vir_nop_reg(), src[0]),
V3D_QPU_PF_PUSHZ);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
break;
case nir_op_iadd:
result = vir_ADD(c, src[0], src[1]);
@@ -950,6 +947,8 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
break;
}
case nir_op_i2b32:
case nir_op_f2b32:
case nir_op_feq32:
case nir_op_fne32:
case nir_op_fge32: