r600: don't call r700UpdateShaders twice for each render

This commit is contained in:
Alex Deucher
2009-07-28 15:58:01 -04:00
parent b1f7c844a3
commit dbdb3952c1
-4
View File
@@ -403,10 +403,6 @@ static GLboolean r700RunTCLRender(GLcontext * ctx, /*----------------------*/
return GL_TRUE;
}
context_t *context = R700_CONTEXT(ctx);
r700UpdateShaders(ctx);
bRet = r700RunRender(ctx, stage);
return bRet;