r600: don't call r700UpdateShaders twice for each render
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@@ -403,10 +403,6 @@ static GLboolean r700RunTCLRender(GLcontext * ctx, /*----------------------*/
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return GL_TRUE;
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}
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context_t *context = R700_CONTEXT(ctx);
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r700UpdateShaders(ctx);
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bRet = r700RunRender(ctx, stage);
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return bRet;
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