d3d12: video_processor: Use d3d12_video_buffer subresource indices

Reviewed-by: Pohsiang (John) Hsu <pohhsu@microsoft.com>
Reviewed-by: Yubo Xie <yuboxie@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38144>
This commit is contained in:
Silvio Vilerino
2025-10-26 10:36:19 -04:00
committed by Marge Bot
parent 4fe1abe3dd
commit db5d42d437
@@ -71,7 +71,7 @@ d3d12_video_processor_begin_frame(struct pipe_video_codec * codec,
{
{
pDstD3D12Res, // ID3D12Resource *pTexture2D;
0, // UINT Subresource;
pOutputVideoBuffer->idx_texarray_slots, // UINT Subresource;
},
{
NULL, // ID3D12Resource *pTexture2D;
@@ -220,7 +220,7 @@ d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
{
{ // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[0];
pSrcD3D12Res, // ID3D12Resource *pTexture2D;
0, // UINT Subresource
pInputVideoBuffer->idx_texarray_slots, // UINT Subresource
{//D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
0, //UINT NumPastFrames;
NULL, //ID3D12Resource **ppPastFrames;