radeonsi: implement a fixed-function tessellation control shader and its state
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
@@ -59,6 +59,8 @@ static void si_destroy_context(struct pipe_context *context)
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if (sctx->dummy_pixel_shader) {
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sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
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}
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if (sctx->fixed_func_tcs_shader)
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sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
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sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
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sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
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@@ -136,6 +136,7 @@ struct si_context {
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struct si_screen *screen;
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struct si_pm4_state *init_config;
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struct pipe_fence_handle *last_gfx_fence;
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struct si_shader_selector *fixed_func_tcs_shader;
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union {
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struct {
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@@ -2895,6 +2895,30 @@ static void si_set_polygon_stipple(struct pipe_context *ctx,
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}
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}
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static void si_set_tess_state(struct pipe_context *ctx,
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const float default_outer_level[4],
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const float default_inner_level[2])
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct pipe_constant_buffer cb;
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float array[8];
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memcpy(array, default_outer_level, sizeof(float) * 4);
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memcpy(array+4, default_inner_level, sizeof(float) * 2);
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cb.buffer = NULL;
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cb.user_buffer = NULL;
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cb.buffer_size = sizeof(array);
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si_upload_const_buffer(sctx, (struct r600_resource**)&cb.buffer,
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(void*)array, sizeof(array),
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&cb.buffer_offset);
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ctx->set_constant_buffer(ctx, PIPE_SHADER_TESS_CTRL,
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SI_DRIVER_STATE_CONST_BUF, &cb);
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pipe_resource_reference(&cb.buffer, NULL);
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}
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static void si_texture_barrier(struct pipe_context *ctx)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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@@ -2972,6 +2996,7 @@ void si_init_state_functions(struct si_context *sctx)
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sctx->b.b.texture_barrier = si_texture_barrier;
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sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
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sctx->b.b.set_min_samples = si_set_min_samples;
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sctx->b.b.set_tess_state = si_set_tess_state;
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sctx->b.set_occlusion_query_state = si_set_occlusion_query_state;
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sctx->b.need_gfx_cs_space = si_need_gfx_cs_space;
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@@ -30,6 +30,7 @@
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#include "sid.h"
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_ureg.h"
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#include "util/u_memory.h"
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#include "util/u_simple_shaders.h"
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@@ -1149,6 +1150,40 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
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sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
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}
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/**
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* This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
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* VS passes its outputs to TES directly, so the fixed-function shader only
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* has to write TESSOUTER and TESSINNER.
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*/
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static void si_generate_fixed_func_tcs(struct si_context *sctx)
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{
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struct ureg_src const0, const1;
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struct ureg_dst tessouter, tessinner;
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struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_TESS_CTRL);
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if (!ureg)
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return; /* if we get here, we're screwed */
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assert(!sctx->fixed_func_tcs_shader);
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ureg_DECL_constant2D(ureg, 0, 1, SI_DRIVER_STATE_CONST_BUF);
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const0 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 0),
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SI_DRIVER_STATE_CONST_BUF);
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const1 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 1),
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SI_DRIVER_STATE_CONST_BUF);
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tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
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tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
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ureg_MOV(ureg, tessouter, const0);
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ureg_MOV(ureg, tessinner, const1);
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ureg_END(ureg);
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sctx->fixed_func_tcs_shader =
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ureg_create_shader_and_destroy(ureg, &sctx->b.b);
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assert(sctx->fixed_func_tcs_shader);
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}
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static void si_update_vgt_shader_config(struct si_context *sctx)
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{
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/* Calculate the index of the config.
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@@ -1202,7 +1237,11 @@ void si_update_shaders(struct si_context *sctx)
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si_shader_select(ctx, sctx->tcs_shader);
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si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4);
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} else {
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assert(!"generate TCS shader");
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if (!sctx->fixed_func_tcs_shader)
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si_generate_fixed_func_tcs(sctx);
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si_shader_select(ctx, sctx->fixed_func_tcs_shader);
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si_pm4_bind_state(sctx, hs,
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sctx->fixed_func_tcs_shader->current->pm4);
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}
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si_shader_select(ctx, sctx->tes_shader);
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