nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
GP support will probably be re-added soon.
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@@ -84,6 +84,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 1;
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case PIPE_CAP_GLSL:
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return 1;
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case PIPE_CAP_GEOMETRY_SHADER4:
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return 0;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return 1;
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case PIPE_CAP_POINT_SPRITE:
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@@ -105,6 +107,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
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return 1;
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case PIPE_CAP_TEXTURE_SWIZZLE:
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return 1;
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case PIPE_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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