docs: update differences to d3d11

This commit is contained in:
Roland Scheidegger
2010-05-18 21:42:09 +02:00
parent f4ad68a528
commit db0ddb7c01
+7 -13
View File
@@ -79,7 +79,7 @@ set_clip_state
set_polygon_stipple
+ Gallium supports polygon stipple
surface_fill
resource_fill_region
+ Gallium supports subrectangle fills of surfaces, D3D10 only supports full clears of views
* DirectX 10/11 DDI functions and Gallium equivalents
@@ -114,11 +114,10 @@ CheckDeferredContextHandleSizes (D3D11 only)
CheckFormatSupport -> screen->is_format_supported
! Gallium passes usages to this function, D3D11 returns them
- Gallium does not differentiate between blendable and non-blendable render targets
- Gallium lacks multisampled-texture and multisampled-render-target usages
! Gallium includes sample count directly, D3D11 uses additional query
CheckMultisampleQualityLevels
* could merge this with is_format_supported
- Gallium lacks multisampling support
! is merged with is_format_supported
CommandListExecute (D3D11 only)
- Gallium does not support command lists
@@ -139,7 +138,6 @@ ClearUnorderedAccessViewUint (D3D11 only)
CreateBlendState (extended in D3D10.1) -> create_blend_state
# D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
- Gallium lacks alpha-to-coverage
+ Gallium supports logic ops
+ Gallium supports dithering
+ Gallium supports using the broadcast alpha component of the blend constant color
@@ -198,7 +196,6 @@ CreateQuery -> create_query
CreateRasterizerState
- Gallium lacks clamping of polygon offset depth biases
- Gallium lacks support to disable depth clipping
- Gallium lacks multisampling
+ Gallium, like OpenGL, supports PIPE_POLYGON_MODE_POINT
+ Gallium, like OpenGL, supports per-face polygon fill modes
+ Gallium, like OpenGL, supports culling everything
@@ -228,7 +225,6 @@ CreateResource -> texture_create or buffer_create
! D3D11 specifies mapping flags (i.e. read/write/discard);:it's unclear what they are used for here
- D3D11 supports odd things in the D3D10_DDI_RESOURCE_MISC_FLAG enum (D3D10_DDI_RESOURCE_MISC_DISCARD_ON_PRESENT, D3D11_DDI_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, D3D11_DDI_RESOURCE_MISC_BUFFER_STRUCTURED)
- Gallium does not support indirect draw call parameter buffers
- Gallium lacks multisampling
- Gallium lacks array textures
! D3D11 supports specifying hardware modes and other stuff here for scanout resources
+ Gallium allows specifying minimum buffer alignment
@@ -400,7 +396,7 @@ ResourceCopy
ResourceCopyRegion
ResourceConvert (D3D10.1+ only)
ResourceConvertRegion (D3D10.1+ only)
-> surface_copy
-> resource_copy_region
- Gallium does not support hardware buffer copies
- Gallium does not support copying 3D texture subregions in a single call
@@ -410,8 +406,7 @@ ResourceIsStagingBusy -> is_texture_referenced, is_buffer_referenced
ResourceReadAfterWriteHazard
! Gallium specifies hides this, except for the render and texture caches
ResourceResolveSubresource
- Gallium does not support multisample sample resolution
ResourceResolveSubresource -> resource_resolve
ResourceMap
ResourceUnmap
@@ -433,9 +428,8 @@ StagingResourceUnmap
ResourceUpdateSubresourceUP -> transfer functionality, transfer_inline_write in gallium-resources
DefaultConstantBufferUpdateSubresourceUP -> transfer functionality, transfer_inline_write in gallium-resources
SetBlendState -> bind_blend_state and set_blend_color
! D3D11 fuses bind_blend_state and set_blend_color in a single function
- Gallium lacks the sample mask
SetBlendState -> bind_blend_state, set_blend_color and set_sample_mask
! D3D11 fuses bind_blend_state, set_blend_color and set_sample_mask in a single function
SetDepthStencilState -> bind_depth_stencil_alpha_state and set_stencil_ref
! D3D11 fuses bind_depth_stencil_alpha_state and set_stencil_ref in a single function