llvmpipe: add support for shader viewport layer

This should already be implemented just never enabled the CAP

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>
This commit is contained in:
Dave Airlie
2021-03-04 16:29:24 +10:00
committed by Marge Bot
parent 4cf898b988
commit dad5d5099a
+1
View File
@@ -233,6 +233,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
return 1;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: