llvmpipe: add support for shader viewport layer
This should already be implemented just never enabled the CAP Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9401>
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@@ -233,6 +233,7 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
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return PIPE_MAX_VIEWPORTS;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_NATIVE;
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case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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return 1;
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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