radeonsi/nir: add primitive id to inputs scan
Fixes the following piglit tests: arb_tessellation_shader/fs-primitiveid-instanced glsl-1.50/primitive-id-no-gs glsl-1.50/primitive-id-no-gs-first-vertex glsl-1.50/primitive-id-no-gs-instanced glsl-1.50/primitive-id-no-gs-strip glsl-1.50/primitive-id-no-gs-strip-first-vertex Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -239,6 +239,9 @@ void si_nir_scan_shader(const struct nir_shader *nir,
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info->input_semantic_name[i] = semantic_name;
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info->input_semantic_index[i] = semantic_index;
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if (semantic_name == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = true;
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if (variable->data.sample)
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
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else if (variable->data.centroid)
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