radeonsi/nir: add primitive id to inputs scan

Fixes the following piglit tests:

arb_tessellation_shader/fs-primitiveid-instanced
glsl-1.50/primitive-id-no-gs
glsl-1.50/primitive-id-no-gs-first-vertex
glsl-1.50/primitive-id-no-gs-instanced
glsl-1.50/primitive-id-no-gs-strip
glsl-1.50/primitive-id-no-gs-strip-first-vertex

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2018-01-19 22:44:58 +11:00
parent c6a0ce7e54
commit dabff1cf7a
@@ -239,6 +239,9 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->input_semantic_name[i] = semantic_name;
info->input_semantic_index[i] = semantic_index;
if (semantic_name == TGSI_SEMANTIC_PRIMID)
info->uses_primid = true;
if (variable->data.sample)
info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
else if (variable->data.centroid)