radv: Add some initial graphics DGC preprocessing support.
Just the bits that obviously need no adjustment in the DGC preprocessing code. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25835>
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@@ -1346,8 +1346,20 @@ radv_CreateIndirectCommandsLayoutNV(VkDevice _device, const VkIndirectCommandsLa
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*
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* So we can always preprocess compute layouts.
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*/
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if (layout->pipeline_bind_point != VK_PIPELINE_BIND_POINT_COMPUTE)
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layout->use_preprocess = false;
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if (layout->pipeline_bind_point != VK_PIPELINE_BIND_POINT_COMPUTE) {
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/* We embed the index buffer extent in indirect draw packets, but that isn't available at preprocess time. */
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if (layout->indexed && !layout->binds_index_buffer)
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layout->use_preprocess = false;
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/* VBO binding (in particular partial VBO binding) uses some draw state which we don't generate at preprocess time
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* yet. */
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if (layout->bind_vbo_mask)
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layout->use_preprocess = false;
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/* In preprocess we use the non-overridden push constants from the draw state for now. */
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if (layout->push_constant_mask)
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layout->use_preprocess = false;
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}
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*pIndirectCommandsLayout = radv_indirect_command_layout_to_handle(layout);
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return VK_SUCCESS;
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