intel/blorp: emit VF caching workaround before 3DSTATE_VERTEX_BUFFERS
Probably no difference but it's nice to have i965 & blorp emit things in the same order. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -347,13 +347,13 @@ blorp_emit_vertex_buffers(struct blorp_batch *batch,
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blorp_emit_input_varying_data(batch, params, &addrs[1], &size);
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blorp_fill_vertex_buffer_state(batch, vb, 1, addrs[1], size, 0);
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blorp_vf_invalidate_for_vb_48b_transitions(batch, addrs, num_vbs);
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const unsigned num_dwords = 1 + num_vbs * GENX(VERTEX_BUFFER_STATE_length);
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uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
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if (!dw)
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return;
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blorp_vf_invalidate_for_vb_48b_transitions(batch, addrs, num_vbs);
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for (unsigned i = 0; i < num_vbs; i++) {
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GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
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dw += GENX(VERTEX_BUFFER_STATE_length);
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