glsl: Use M_LOG2E constant instead of calling log2
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@@ -70,7 +70,7 @@
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* opportunity to do things like constant fold the (1.0 / op1) easily.
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*/
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#include "main/core.h" /* for M_E */
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#include "main/core.h" /* for M_LOG2E */
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#include "glsl_types.h"
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#include "ir.h"
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#include "ir_optimization.h"
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@@ -172,7 +172,7 @@ lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir)
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void
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lower_instructions_visitor::exp_to_exp2(ir_expression *ir)
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{
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ir_constant *log2_e = new(ir) ir_constant(log2f(M_E));
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ir_constant *log2_e = new(ir) ir_constant(float(M_LOG2E));
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ir->operation = ir_unop_exp2;
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ir->operands[0] = new(ir) ir_expression(ir_binop_mul, ir->operands[0]->type,
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@@ -186,7 +186,7 @@ lower_instructions_visitor::log_to_log2(ir_expression *ir)
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ir->operation = ir_binop_mul;
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ir->operands[0] = new(ir) ir_expression(ir_unop_log2, ir->operands[0]->type,
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ir->operands[0], NULL);
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ir->operands[1] = new(ir) ir_constant(1.0f / log2f(M_E));
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ir->operands[1] = new(ir) ir_constant(float(1.0 / M_LOG2E));
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this->progress = true;
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}
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@@ -358,6 +358,10 @@ static INLINE GLuint CPU_TO_LE32(GLuint x)
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#define M_E (2.7182818284590452354)
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#endif
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#ifndef M_LOG2E
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#define M_LOG2E (1.4426950408889634074)
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#endif
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#ifndef ONE_DIV_LN2
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#define ONE_DIV_LN2 (1.442695040888963456)
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#endif
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