mesa: define DEBUG_SILENT flag, use in output_if_debug()
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@@ -203,6 +203,7 @@ set_debug_flags(const char *str)
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GLbitfield flag;
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};
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static const struct option opts[] = {
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{ "silent", DEBUG_SILENT }, /* turn off debug messages */
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{ "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
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};
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GLuint i;
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+10
-11
@@ -802,21 +802,20 @@ output_if_debug(const char *prefixString, const char *outputString,
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{
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static int debug = -1;
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/* Check the MESA_DEBUG environment variable if it hasn't
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* been checked yet. We only have to check it once...
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/* Init the local 'debug' var once.
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* Note: the _mesa_init_debug() function should have been called
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* by now so MESA_DEBUG_FLAGS will be initialized.
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*/
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if (debug == -1) {
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char *env = _mesa_getenv("MESA_DEBUG");
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/* In a debug build, we print warning messages *unless*
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* MESA_DEBUG is 0. In a non-debug build, we don't
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* print warning messages *unless* MESA_DEBUG is
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* set *to any value*.
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*/
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#ifdef DEBUG
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debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
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/* in debug builds, print messages unless MESA_DEBUG="silent" */
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if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
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debug = 0;
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else
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debug = 1;
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#else
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debug = (env != NULL) ? 1 : 0;
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/* in release builds, be silent unless MESA_DEBUG is set */
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debug = _mesa_getenv("MESA_DEBUG") != NULL;
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#endif
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}
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@@ -3522,7 +3522,8 @@ enum _verbose
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/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
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enum _debug
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{
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DEBUG_ALWAYS_FLUSH = 0x1
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DEBUG_SILENT = (1 << 0),
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DEBUG_ALWAYS_FLUSH = (1 << 1)
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};
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