mesa: define DEBUG_SILENT flag, use in output_if_debug()

This commit is contained in:
Brian Paul
2012-05-09 13:25:00 -06:00
parent 88cd47187c
commit da35c2b38c
3 changed files with 13 additions and 12 deletions
+1
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@@ -203,6 +203,7 @@ set_debug_flags(const char *str)
GLbitfield flag;
};
static const struct option opts[] = {
{ "silent", DEBUG_SILENT }, /* turn off debug messages */
{ "flush", DEBUG_ALWAYS_FLUSH } /* flush after each drawing command */
};
GLuint i;
+10 -11
View File
@@ -802,21 +802,20 @@ output_if_debug(const char *prefixString, const char *outputString,
{
static int debug = -1;
/* Check the MESA_DEBUG environment variable if it hasn't
* been checked yet. We only have to check it once...
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
char *env = _mesa_getenv("MESA_DEBUG");
/* In a debug build, we print warning messages *unless*
* MESA_DEBUG is 0. In a non-debug build, we don't
* print warning messages *unless* MESA_DEBUG is
* set *to any value*.
*/
#ifdef DEBUG
debug = (env != NULL && atoi(env) == 0) ? 0 : 1;
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
debug = 0;
else
debug = 1;
#else
debug = (env != NULL) ? 1 : 0;
/* in release builds, be silent unless MESA_DEBUG is set */
debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
}
+2 -1
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@@ -3522,7 +3522,8 @@ enum _verbose
/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
enum _debug
{
DEBUG_ALWAYS_FLUSH = 0x1
DEBUG_SILENT = (1 << 0),
DEBUG_ALWAYS_FLUSH = (1 << 1)
};