mesa: pass ctx to add_uniform_to_shader constructor
Fixes: 4c2422067b ("glsl: pass UseSTD430AsDefaultPacking to where it will be used")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
@@ -2416,7 +2416,8 @@ namespace {
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class add_uniform_to_shader : public program_resource_visitor {
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public:
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add_uniform_to_shader(struct gl_shader_program *shader_program,
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add_uniform_to_shader(struct gl_context *ctx,
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struct gl_shader_program *shader_program,
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struct gl_program_parameter_list *params)
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: ctx(ctx), params(params), idx(-1)
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{
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@@ -2482,13 +2483,14 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
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* \param params Parameter list to be filled in.
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*/
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void
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_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
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_mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
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struct gl_shader_program
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*shader_program,
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struct gl_linked_shader *sh,
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struct gl_program_parameter_list
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*params)
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{
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add_uniform_to_shader add(shader_program, params);
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add_uniform_to_shader add(ctx, shader_program, params);
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foreach_in_list(ir_instruction, node, sh->ir) {
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ir_variable *var = node->as_variable();
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@@ -2850,7 +2852,7 @@ get_mesa_program(struct gl_context *ctx,
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v.shader_program = shader_program;
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v.options = options;
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_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
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_mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
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prog->Parameters);
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/* Emit Mesa IR for main(). */
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@@ -38,7 +38,8 @@ void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *pr
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GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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void
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_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
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_mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
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struct gl_shader_program
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*shader_program,
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struct gl_linked_shader *sh,
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struct gl_program_parameter_list
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@@ -400,7 +400,7 @@ st_nir_get_mesa_program(struct gl_context *ctx,
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do_set_program_inouts(shader->ir, prog, shader->Stage);
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_mesa_copy_linked_program_data(shader_program, shader);
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_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
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_mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
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prog->Parameters);
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/* Make a pass over the IR to add state references for any built-in
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@@ -6843,7 +6843,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
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pscreen->get_shader_param(pscreen, ptarget,
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PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS);
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_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
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_mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
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prog->Parameters);
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/* Remove reads from output registers. */
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