agx/nir_lower_texture: Allow disabling layer clamping
For background program with layered. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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@@ -211,6 +211,9 @@ struct agx_shader_key {
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};
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};
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/* Texture backend flags */
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#define AGX_TEXTURE_FLAG_NO_CLAMP (1 << 0)
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bool agx_nir_lower_texture_early(nir_shader *s);
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void agx_preprocess_nir(nir_shader *nir, bool support_lod_bias,
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@@ -8,6 +8,7 @@
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "compiler/nir/nir_builtin_builder.h"
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#include "agx_compile.h"
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#include "agx_compiler.h"
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#include "agx_internal_formats.h"
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#include "agx_nir.h"
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@@ -364,10 +365,16 @@ lower_regular_texture(nir_builder *b, nir_instr *instr, UNUSED void *data)
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/* Clamp to max layer = (# of layers - 1) for out-of-bounds handling.
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* Layer must be 16-bits for the hardware, drop top bits after clamping.
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*/
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nir_def *txs = nir_get_texture_size(b, tex);
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nir_def *nr_layers = nir_channel(b, txs, lidx);
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nir_def *max_layer = nir_iadd_imm(b, nr_layers, -1);
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layer = nir_u2u16(b, nir_umin(b, unclamped_layer, max_layer));
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if (!(tex->backend_flags & AGX_TEXTURE_FLAG_NO_CLAMP)) {
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nir_def *txs = nir_get_texture_size(b, tex);
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nir_def *nr_layers = nir_channel(b, txs, lidx);
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nir_def *max_layer = nir_iadd_imm(b, nr_layers, -1);
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layer = nir_umin(b, unclamped_layer, max_layer);
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} else {
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layer = unclamped_layer;
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}
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layer = nir_u2u16(b, layer);
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}
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/* Combine layer and multisample index into 32-bit so we don't need a vec5 or
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