i965: Remove unused depth_mode parameter from translate_tex_format().
According to git blame, this hasn't been used in over two years:
commit d2235b0f46
Author: Eric Anholt <eric@anholt.net>
Date: Thu Nov 17 17:01:58 2011 -0800
i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -193,7 +193,6 @@ GLuint translate_tex_target(GLenum target);
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GLuint translate_tex_format(struct brw_context *brw,
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gl_format mesa_format,
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GLenum depth_mode,
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GLenum srgb_decode);
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int brw_get_texture_swizzle(const struct gl_context *ctx,
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@@ -686,7 +686,6 @@ brw_render_target_supported(struct brw_context *brw,
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GLuint
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translate_tex_format(struct brw_context *brw,
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gl_format mesa_format,
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GLenum depth_mode,
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GLenum srgb_decode)
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{
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struct gl_context *ctx = &brw->ctx;
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@@ -289,7 +289,6 @@ brw_update_texture_surface(struct gl_context *ctx,
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BRW_SURFACE_CUBEFACE_ENABLES |
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(translate_tex_format(brw,
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mt->format,
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tObj->DepthMode,
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sampler->sRGBDecode) <<
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BRW_SURFACE_FORMAT_SHIFT));
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@@ -291,7 +291,6 @@ gen7_update_texture_surface(struct gl_context *ctx,
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uint32_t tex_format = translate_tex_format(brw,
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mt->format,
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tObj->DepthMode,
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sampler->sRGBDecode);
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if (for_gather && tex_format == BRW_SURFACEFORMAT_R32G32_FLOAT)
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