mesa: updated comment
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@@ -1477,6 +1477,8 @@ _slang_simple_writemask(GLuint writemask, GLuint swizzle)
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* Convert the given swizzle into a writemask. In some cases this
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* is trivial, in other cases, we'll need to also swizzle the right
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* hand side to put components in the right places.
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* See comment above for more info.
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* XXX this function could be simplified and should probably be renamed.
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* \param swizzle the incoming swizzle
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* \param writemaskOut returns the writemask
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* \param swizzleOut swizzle to apply to the right-hand-side
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