radeonsi/tests: update tests baseline
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29612>
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@@ -1,4 +1,4 @@
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# LLVM 15.0.1
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# LLVM 18.1.2
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# piglit failures
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glx@glx-make-current,Fail
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@@ -8,20 +8,8 @@ glx@glx-visuals-stencil -pixmap,Crash
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glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
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glx@glx_arb_create_context_no_error@no error,Fail
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glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
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glx@glx_ext_import_context@free context,Fail
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glx@glx_ext_import_context@get context id,Fail
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glx@glx_ext_import_context@get current display,Fail
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glx@glx_ext_import_context@import context- multi process,Fail
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glx@glx_ext_import_context@import context- single process,Fail
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glx@glx_ext_import_context@imported context has same context id,Fail
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glx@glx_ext_import_context@make current- multi process,Fail
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glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag,Crash
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spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
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@@ -32,16 +20,15 @@ spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16,F
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spec@arb_tessellation_shader@execution@tesslevels-indirect,Crash
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spec@egl_chromium_sync_control@conformance,Fail
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spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
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spec@egl_ext_protected_content@conformance,Fail
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spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
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spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
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spec@glsl-es-3.00@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@glsl-es-3.00@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
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# glcts failures
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GTF-GL46.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multisample,Fail
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@@ -52,7 +39,7 @@ KHR-GL46.sparse_texture2_tests.StandardPageSizesTestCase,Fail
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KHR-GL46.sparse_texture2_tests.UncommittedRegionsAccess,Fail
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KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupColor,Fail
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KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency,Fail
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KHR-GL46.shader_image_load_store.basic-allTargets-atomic,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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@@ -61,3 +48,5 @@ GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuni
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# escts failures
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreCS,Fail
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreVS,Fail
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KHR-GLES31.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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@@ -18,9 +18,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag,Crash
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spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
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@@ -1,4 +1,4 @@
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# LLVM 18.0.0git
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# LLVM 18.1.2
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# piglit failures
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glx@glx-make-current,Fail
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@@ -7,20 +7,8 @@ glx@glx-swap-event_interval,Fail
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glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
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glx@glx_arb_create_context_no_error@no error,Fail
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glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
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glx@glx_ext_import_context@free context,Fail
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glx@glx_ext_import_context@get context id,Fail
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glx@glx_ext_import_context@get current display,Fail
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glx@glx_ext_import_context@import context- multi process,Fail
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glx@glx_ext_import_context@import context- single process,Fail
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glx@glx_ext_import_context@imported context has same context id,Fail
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glx@glx_ext_import_context@make current- multi process,Fail
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glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag,Crash
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spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
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@@ -30,19 +18,17 @@ spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@arb_tessellation_shader@execution@tesslevels-indirect,Crash
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spec@egl_ext_protected_content@conformance,Fail
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spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
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spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
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spec@glsl-es-3.00@execution@built-in-functions@fs-packhalf2x16,Fail
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spec@glsl-es-3.00@execution@built-in-functions@vs-packhalf2x16,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
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spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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# glcts failures
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GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_init,Fail
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GTF-GL46.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multisample,Fail
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GTF-GL46.gtf32.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_32_multisample,Fail
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GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers,Fail
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@@ -58,14 +44,14 @@ KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency,Fail
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# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
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GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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# escts failures
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreCS,Fail
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KHR-GLES31.core.shader_image_load_store.basic-allTargets-loadStoreVS,Fail
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# Probably caused by nir_opt_varyings, worked around by radeonsi_optimize_io=false
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KHR-GL46.shaders.uniform_block.random.all_shared_buffer.3,Fail
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KHR-GLES3.shaders.uniform_block.random.all_shared_buffer.3,Fail
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KHR-GLES31.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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KHR-GLES31.core.texture_cube_map_array.sampling,Fail
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KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes,Crash
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# gfx11-only failures
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@@ -14,9 +14,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@draw-pixels,Fail
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spec@!opengl 1.1@teximage-colors gl_luminance12_alpha12,Fail
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spec@!opengl 1.1@teximage-colors gl_luminance12_alpha12@GL_LUMINANCE12_ALPHA12 texture with GL_ABGR_EXT and GL_FLOAT,Fail
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@@ -18,9 +18,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
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@@ -18,9 +18,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
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spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
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@@ -17,9 +17,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag,Crash
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spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
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spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
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@@ -21,9 +21,6 @@ glx@glx_ext_import_context@make current- single process,Fail
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glx@glx_ext_import_context@query context info,Fail
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glx@glx_ext_no_config_context@no fbconfig,Fail
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spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
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spec@!opengl 1.0@rasterpos,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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spec@!opengl 1.1@line-smooth-stipple,Fail
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spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-last,Fail
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spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-last,Fail
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@@ -2,6 +2,8 @@
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# This crashes on Ubuntu 20.04, but not later LTS versions
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glx@glx-make-current
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# samples=8 is flaky
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glx@glx-copy-sub-buffer
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glx@glx-swap-event_interval
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glx@glx-multithread-texture
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@@ -18,8 +20,9 @@ spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_
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spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
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# glcts
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KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup
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# flaky (at least on gfx11 and gfx10)
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GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
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# NGG culling (gfx10-gfx10.3) breaks this statistic. Only reproducible with AMD_DEBUG=mono
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# or when asynchronous compilation finishes before the test is finished.
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@@ -33,7 +36,18 @@ KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
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KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp
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dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode
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dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode
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dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode
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dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode
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# This one will be Crash or Fail depending on the shader cache state
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spec@!opengl 1.0@rasterpos
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spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
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spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
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