glsl/ir_builder: Add a new swizzle_for_size() function.
This swizzles away unwanted components, while preserving the order of the ones that remain. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -76,6 +76,21 @@ swizzle(operand a, int swizzle, int components)
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components);
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}
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ir_swizzle *
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swizzle_for_size(operand a, int components)
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{
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void *mem_ctx = ralloc_parent(a.val);
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if (a.val->type->vector_elements < components)
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components = a.val->type->vector_elements;
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unsigned s[4] = { 0, 1, 2, 3 };
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for (int i = components; i < 4; i++)
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s[i] = components - 1;
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return new(mem_ctx) ir_swizzle(a.val, s, components);
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}
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ir_swizzle *
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swizzle_xxxx(operand a)
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{
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@@ -91,6 +91,11 @@ ir_expression *mul(operand a, operand b);
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ir_expression *dot(operand a, operand b);
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ir_expression *saturate(operand a);
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/**
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* Swizzle away later components, but preserve the ordering.
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*/
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ir_swizzle *swizzle_for_size(operand a, int components);
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ir_swizzle *swizzle_xxxx(operand a);
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ir_swizzle *swizzle_yyyy(operand a);
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ir_swizzle *swizzle_zzzz(operand a);
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