virgl: keep track of number of computations

It's good to keep track of these things.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This commit is contained in:
Gurchetan Singh
2019-02-05 18:56:30 -08:00
committed by Gert Wollny
parent 35515985a9
commit d98fbd9c92
2 changed files with 3 additions and 3 deletions
+2 -1
View File
@@ -751,7 +751,7 @@ static void virgl_flush_eq(struct virgl_context *ctx, void *closure,
u_upload_unmap(ctx->uploader);
/* send the buffer to the remote side for decoding */
ctx->num_transfers = ctx->num_draws = 0;
ctx->num_transfers = ctx->num_draws = ctx->num_compute = 0;
rs->vws->submit_cmd(rs->vws, ctx->cbuf, ctx->cbuf->in_fence_fd,
ctx->cbuf->needs_out_fence_fd ? &out_fence_fd : NULL);
@@ -1163,6 +1163,7 @@ static void virgl_launch_grid(struct pipe_context *ctx,
{
struct virgl_context *vctx = virgl_context(ctx);
virgl_encode_launch_grid(vctx, info);
vctx->num_compute++;
}
static void
+1 -2
View File
@@ -79,8 +79,7 @@ struct virgl_context {
struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
int num_transfers;
int num_draws;
uint32_t num_transfers, num_draws, num_compute;
struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];