r300-gallium: Pick up a few more bits of rs_state.

Including two registers that already should have been covered...huh...
This commit is contained in:
Corbin Simpson
2009-03-06 09:44:21 -08:00
parent 0bbcb47901
commit d965c15777
5 changed files with 23 additions and 14 deletions
+1
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@@ -64,6 +64,7 @@ struct r300_rs_state {
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
+5 -1
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@@ -196,8 +196,12 @@ void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
BEGIN_CS(13);
BEGIN_CS(18);
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
OUT_CS(rs->point_minmax);
OUT_CS(rs->line_control);
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
OUT_CS(rs->depth_scale_front);
OUT_CS(rs->depth_offset_front);
+6
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@@ -337,6 +337,12 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->point_size = pack_float_16_6x(state->point_size) |
(pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
rs->point_minmax =
((int)(state->point_size_min * 6.0) <<
R300_GA_POINT_MINMAX_MIN_SHIFT) |
((int)(state->point_size_max * 6.0) <<
R300_GA_POINT_MINMAX_MAX_SHIFT);
rs->line_control = pack_float_16_6x(state->line_width) |
R300_GA_LINE_CNTL_END_TYPE_COMP;
+10 -13
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@@ -63,7 +63,16 @@ static void r300_surface_fill(struct pipe_context* pipe,
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
BEGIN_CS(128 + (caps->has_tcl ? 2 : 0));
/* Fragment shader setup */
if (caps->is_r500) {
r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
} else {
r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
}
BEGIN_CS(126 + (caps->has_tcl ? 2 : 0));
/* Flush PVS. */
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
@@ -99,9 +108,6 @@ static void r300_surface_fill(struct pipe_context* pipe,
OUT_CS_32F(1.0);
OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
(0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
/* XXX should this be related to the actual point size? */
OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
(0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
/* XXX this big chunk should be refactored into rs_state */
OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
@@ -186,15 +192,6 @@ static void r300_surface_fill(struct pipe_context* pipe,
OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
END_CS;
/* Fragment shader setup */
if (caps->is_r500) {
r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
} else {
r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
}
BEGIN_CS(7 + (caps->has_tcl ? 21 : 2));
OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
+1
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@@ -58,6 +58,7 @@ const struct r300_dsa_state dsa_clear_state = {
};
const struct r300_rs_state rs_clear_state = {
.point_minmax = 0x36000006,
.line_control = 0x00030006,
.depth_scale_front = 0x0,
.depth_offset_front = 0x0,