progs/tests: disable blending while drawing text
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@@ -106,6 +106,8 @@ static void Display( void )
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glRotatef(Rot, 0, 0, 1);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBegin(GL_POLYGON);
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glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
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glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
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@@ -118,6 +120,7 @@ static void Display( void )
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glDisable(GL_TEXTURE_2D);
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/* info */
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glDisable(GL_BLEND);
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glColor4f(1, 1, 1, 1);
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glRasterPos3f(-1.2, -0.7, 0);
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