call glutDestroyWindow() to allow checking for mem leaks upon exit
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@@ -45,6 +45,7 @@ static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
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static int Width = 400;
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static int Height = 200;
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static int Win = 0;
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static const GLfloat Near = 5.0, Far = 25.0;
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static GLfloat angle = 0.0;
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@@ -258,6 +259,7 @@ static void Key( unsigned char key, int x, int y )
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(void) y;
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switch (key) {
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case 27:
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glutDestroyWindow(Win);
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exit(0);
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break;
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}
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@@ -312,7 +314,7 @@ int main( int argc, char *argv[] )
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glutInitWindowPosition( 0, 0 );
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glutInitWindowSize( Width, Height );
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
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glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
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Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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