i965/blorp: Do gen6 stencil offsets up-front
This keeps all of the nastyness of gen6 stencil on the i965 side of the API line and lets us delete that nasty hand-rolled ISL-based offset path that we were using for ALL_SLICES_AT_EACH_LOD. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
@@ -32,79 +32,6 @@
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#define FILE_DEBUG_FLAG DEBUG_BLORP
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/**
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* A variant of isl_surf_get_image_offset_sa() specific to gen6 stencil and
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* HiZ surfaces.
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*/
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static void
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get_image_offset_sa_gen6_stencil(const struct isl_surf *surf,
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uint32_t level, uint32_t logical_array_layer,
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uint32_t *x_offset_sa,
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uint32_t *y_offset_sa)
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{
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assert(surf->tiling == ISL_TILING_W || surf->format == ISL_FORMAT_HIZ);
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assert(level < surf->levels);
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assert(logical_array_layer < surf->logical_level0_px.array_len);
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const struct isl_extent3d image_align_sa =
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isl_surf_get_image_alignment_sa(surf);
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const uint32_t W0 = surf->phys_level0_sa.width;
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const uint32_t H0 = surf->phys_level0_sa.height;
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uint32_t x = 0, y = 0;
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for (uint32_t l = 0; l < level; ++l) {
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if (l == 1) {
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uint32_t W = minify(W0, l);
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if (surf->samples > 1) {
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assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
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assert(surf->samples == 4);
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W = ALIGN(W, 2) * 2;
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}
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x += ALIGN(W, image_align_sa.w);
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} else {
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uint32_t H = minify(H0, l);
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if (surf->samples > 1) {
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assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
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assert(surf->samples == 4);
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H = ALIGN(H, 2) * 2;
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}
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y += ALIGN(H, image_align_sa.h) * surf->logical_level0_px.array_len;
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}
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}
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/* Now account for our location within the given LOD */
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uint32_t Hl = minify(H0, level);
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if (surf->samples > 1) {
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assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
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assert(surf->samples == 4);
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Hl = ALIGN(Hl, 2) * 2;
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}
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y += ALIGN(Hl, image_align_sa.h) * logical_array_layer;
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*x_offset_sa = x;
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*y_offset_sa = y;
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}
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void
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blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
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uint32_t level, uint32_t layer,
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uint32_t *x_offset_sa,
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uint32_t *y_offset_sa)
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{
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if (ISL_DEV_GEN(dev) == 6 && surf->tiling == ISL_TILING_W) {
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get_image_offset_sa_gen6_stencil(surf, level, layer,
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x_offset_sa, y_offset_sa);
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} else {
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isl_surf_get_image_offset_sa(surf, level, layer, 0,
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x_offset_sa, y_offset_sa);
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}
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}
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static void
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apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
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struct intel_mipmap_tree *mt,
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@@ -113,10 +40,19 @@ apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
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{
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assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);
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*offset = intel_miptree_get_aligned_offset(mt,
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mt->level[lod].level_x,
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mt->level[lod].level_y,
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false);
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if (mt->format == MESA_FORMAT_S_UINT8) {
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/* Note: we can't compute the stencil offset using
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* intel_miptree_get_aligned_offset(), because the miptree
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* claims that the region is untiled even though it's W tiled.
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*/
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*offset = mt->level[lod].level_y * mt->pitch +
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mt->level[lod].level_x * 64;
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} else {
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*offset = intel_miptree_get_aligned_offset(mt,
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mt->level[lod].level_x,
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mt->level[lod].level_y,
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false);
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}
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surf->logical_level0_px.width = minify(surf->logical_level0_px.width, lod);
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surf->logical_level0_px.height = minify(surf->logical_level0_px.height, lod);
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@@ -154,6 +90,24 @@ brw_blorp_surface_info_init(struct brw_context *brw,
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info->bo = mt->bo;
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info->offset = mt->offset;
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if (brw->gen == 6 && mt->format == MESA_FORMAT_S_UINT8 &&
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mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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/* Sandy bridge stencil and HiZ use this ALL_SLICES_AT_EACH_LOD hack in
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* order to allow for layered rendering. The hack makes each LOD of the
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* stencil or HiZ buffer a single tightly packed array surface at some
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* offset into the surface. Since ISL doesn't know how to deal with the
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* crazy ALL_SLICES_AT_EACH_LOD layout and since we have to do a manual
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* offset of it anyway, we might as well do the offset here and keep the
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* hacks inside the i965 driver.
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*
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* See also gen6_depth_stencil_state.c
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*/
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uint32_t offset;
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apply_gen6_stencil_hiz_offset(&info->surf, mt, level, &offset);
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info->offset += offset;
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level = 0;
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}
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intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
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&info->aux_usage);
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@@ -325,12 +325,6 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
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struct brw_blorp_prog_data *prog_data,
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unsigned *program_size);
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void
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blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
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uint32_t level, uint32_t layer,
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uint32_t *x_offset_sa,
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uint32_t *y_offset_sa);
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uint32_t
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brw_blorp_emit_surface_state(struct brw_context *brw,
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const struct brw_blorp_surface_info *surface,
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@@ -1603,9 +1603,9 @@ surf_convert_to_single_slice(struct brw_context *brw,
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return;
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uint32_t x_offset_sa, y_offset_sa;
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blorp_get_image_offset_sa(&brw->isl_dev, &info->surf, info->view.base_level,
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info->view.base_array_layer,
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&x_offset_sa, &y_offset_sa);
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isl_surf_get_image_offset_sa(&info->surf, info->view.base_level,
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info->view.base_array_layer, 0,
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&x_offset_sa, &y_offset_sa);
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uint32_t byte_offset;
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isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
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