v3d: Drop shadow comparison state from shader variant key.
The shadow state is now in the sampler.
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@@ -313,8 +313,6 @@ struct v3d_key {
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uint8_t swizzle[4];
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uint8_t return_size;
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uint8_t return_channels;
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unsigned compare_mode:1;
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unsigned compare_func:3;
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bool clamp_s:1;
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bool clamp_t:1;
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bool clamp_r:1;
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@@ -386,8 +386,6 @@ v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key,
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}
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if (sampler) {
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key->tex[i].compare_mode = sampler_state->compare_mode;
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key->tex[i].compare_func = sampler_state->compare_func;
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key->tex[i].clamp_s =
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sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
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key->tex[i].clamp_t =
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