mesa: assorted whitespace, formatting fixes in teximage.c

Trivial.
This commit is contained in:
Brian Paul
2015-07-21 18:35:38 -06:00
parent 98a6c5ea11
commit d7bd9fa1a3
+10 -20
View File
@@ -2743,7 +2743,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
* types for SNORM formats. Also, conversion to SNORM formats is not
* allowed by Table 3.2 on Page 110.
*/
if(_mesa_is_enum_format_snorm(internalFormat)) {
if (_mesa_is_enum_format_snorm(internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(internalFormat=%s)", dimensions,
_mesa_enum_to_string(internalFormat));
@@ -3503,7 +3503,6 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
_mesa_dirty_texobj(ctx, texObj);
}
_mesa_unlock_texture(ctx, texObj);
}
@@ -3850,8 +3849,7 @@ copytexsubimage_by_slice(struct gl_context *ctx,
}
static GLboolean
formats_differ_in_component_sizes (mesa_format f1,
mesa_format f2)
formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
{
GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
@@ -3924,8 +3922,8 @@ copyteximage(struct gl_context *ctx, GLuint dims,
*/
if (rb->InternalFormat == GL_RGB10_A2) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
" writing to unsized internal format)", dims);
"glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
" and writing to unsized internal format)", dims);
return;
}
}
@@ -4833,8 +4831,7 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
if (!texObj)
return;
if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format,
true,
if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
"glCompressedTextureSubImage1D")) {
return;
}
@@ -4911,8 +4908,7 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
if (!texObj)
return;
if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format,
true,
if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
"glCompressedTextureSubImage2D")) {
return;
}
@@ -4989,8 +4985,7 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
if (!texObj)
return;
if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format,
true,
if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
"glCompressedTextureSubImage3D")) {
return;
}
@@ -5439,7 +5434,6 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
return;
} else {
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
* Textures (PDF page 254):
* "If buffer is zero, then any buffer object attached to the buffer
@@ -5507,7 +5501,6 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
return;
} else {
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
* Textures (PDF page 254):
* "If buffer is zero, then any buffer object attached to the buffer
@@ -5553,12 +5546,10 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
return dims == 2;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
return dims == 2 && !dsa;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
return dims == 3;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
return dims == 3 && !dsa;
default:
return GL_FALSE;
}
@@ -5670,13 +5661,12 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
else {
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(invalid width or height)", func);
"%s(invalid width or height)", func);
return;
}
if (!sizeOK) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"%s(texture too large)", func);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
return;
}
@@ -5694,7 +5684,7 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
if (width > 0 && height > 0 && depth > 0) {
if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
width, height, depth)) {
width, height, depth)) {
/* tidy up the texture image state. strictly speaking,
* we're allowed to just leave this in whatever state we
* like, but being tidy is good.