mesa: assorted whitespace, formatting fixes in teximage.c
Trivial.
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+10
-20
@@ -2743,7 +2743,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
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* types for SNORM formats. Also, conversion to SNORM formats is not
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* allowed by Table 3.2 on Page 110.
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*/
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if(_mesa_is_enum_format_snorm(internalFormat)) {
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if (_mesa_is_enum_format_snorm(internalFormat)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyTexImage%dD(internalFormat=%s)", dimensions,
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_mesa_enum_to_string(internalFormat));
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@@ -3503,7 +3503,6 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
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_mesa_dirty_texobj(ctx, texObj);
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}
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_mesa_unlock_texture(ctx, texObj);
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}
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@@ -3850,8 +3849,7 @@ copytexsubimage_by_slice(struct gl_context *ctx,
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}
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static GLboolean
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formats_differ_in_component_sizes (mesa_format f1,
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mesa_format f2)
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formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
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{
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GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
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GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
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@@ -3924,8 +3922,8 @@ copyteximage(struct gl_context *ctx, GLuint dims,
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*/
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if (rb->InternalFormat == GL_RGB10_A2) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and"
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" writing to unsized internal format)", dims);
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"glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
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" and writing to unsized internal format)", dims);
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return;
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}
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}
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@@ -4833,8 +4831,7 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
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if (!texObj)
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return;
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if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format,
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true,
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if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true,
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"glCompressedTextureSubImage1D")) {
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return;
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}
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@@ -4911,8 +4908,7 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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if (!texObj)
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return;
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if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format,
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true,
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if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true,
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"glCompressedTextureSubImage2D")) {
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return;
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}
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@@ -4989,8 +4985,7 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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if (!texObj)
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return;
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if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format,
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true,
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if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true,
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"glCompressedTextureSubImage3D")) {
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return;
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}
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@@ -5439,7 +5434,6 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
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return;
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} else {
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/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
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* Textures (PDF page 254):
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* "If buffer is zero, then any buffer object attached to the buffer
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@@ -5507,7 +5501,6 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
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return;
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} else {
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/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
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* Textures (PDF page 254):
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* "If buffer is zero, then any buffer object attached to the buffer
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@@ -5553,12 +5546,10 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
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return dims == 2;
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case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
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return dims == 2 && !dsa;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return dims == 3;
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case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return dims == 3 && !dsa;
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default:
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return GL_FALSE;
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}
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@@ -5670,13 +5661,12 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
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else {
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if (!dimensionsOK) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"%s(invalid width or height)", func);
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"%s(invalid width or height)", func);
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return;
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}
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if (!sizeOK) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"%s(texture too large)", func);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
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return;
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}
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@@ -5694,7 +5684,7 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
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if (width > 0 && height > 0 && depth > 0) {
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if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
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width, height, depth)) {
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width, height, depth)) {
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/* tidy up the texture image state. strictly speaking,
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* we're allowed to just leave this in whatever state we
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* like, but being tidy is good.
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