pan/bi: bump iter_count to 2000
Without this, we fail to register-allocate the shader used in the dEQP-VK.ssbo.phys.layout.random.8bit.scalar.78 VK-CTS test case. Yeah, this sucks, but failing to compile sucks even more. We need a new register allocator plan here. Acked-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33124>
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@@ -1083,7 +1083,7 @@ bi_register_allocate(bi_context *ctx)
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struct lcra_state *l = NULL;
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bool success = false;
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unsigned iter_count = 1000; /* max iterations */
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unsigned iter_count = 2000; /* max iterations */
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/* Number of bytes of memory we've spilled into */
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unsigned spill_count = ctx->info.tls_size;
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