r600: move per-type settings into a switch statement
This will allow adding tess stuff much cleaner later. Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -1909,13 +1909,23 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
|
||||
shader->processor_type = ctx.type;
|
||||
ctx.bc->type = shader->processor_type;
|
||||
|
||||
if (ctx.type == TGSI_PROCESSOR_VERTEX) {
|
||||
switch (ctx.type) {
|
||||
case TGSI_PROCESSOR_VERTEX:
|
||||
shader->vs_as_gs_a = key.vs.as_gs_a;
|
||||
shader->vs_as_es = key.vs.as_es;
|
||||
if (shader->vs_as_es)
|
||||
ring_outputs = true;
|
||||
break;
|
||||
case TGSI_PROCESSOR_GEOMETRY:
|
||||
ring_outputs = true;
|
||||
break;
|
||||
case TGSI_PROCESSOR_FRAGMENT:
|
||||
shader->two_side = key.ps.color_two_side;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ring_outputs = shader->vs_as_es || ctx.type == TGSI_PROCESSOR_GEOMETRY;
|
||||
|
||||
if (shader->vs_as_es) {
|
||||
ctx.gs_for_vs = &rctx->gs_shader->current->shader;
|
||||
} else {
|
||||
@@ -1936,8 +1946,6 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
|
||||
shader->nr_ps_color_exports = 0;
|
||||
shader->nr_ps_max_color_exports = 0;
|
||||
|
||||
if (ctx.type == TGSI_PROCESSOR_FRAGMENT)
|
||||
shader->two_side = key.ps.color_two_side;
|
||||
|
||||
/* register allocations */
|
||||
/* Values [0,127] correspond to GPR[0..127].
|
||||
|
||||
Reference in New Issue
Block a user