meta: Initialize depth/clear values on declaration.
This helps avoid compiler warningss in the next commit - everything was initialized, but it wasn't obvious to static analysis. Suggested-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -3487,8 +3487,8 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
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const GLvoid *clearValue,
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GLint zoffset)
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{
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GLint stencilValue;
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GLfloat depthValue;
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GLint stencilValue = 0;
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GLfloat depthValue = 0.0f;
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GLenum status;
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_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
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@@ -3519,9 +3519,6 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
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*/
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memcpy(&depthValue, depthStencilValue, sizeof depthValue);
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stencilValue = depthStencilValue[1] & 0xff;
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} else {
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depthValue = 0.0f;
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stencilValue = 0;
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}
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if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
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