glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
This commit is contained in:
@@ -1098,7 +1098,7 @@ static const struct {
|
||||
{"gl_BackLightProduct", "specular",
|
||||
{STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW, true},
|
||||
|
||||
{"gl_TextureEnvColor", "ambient",
|
||||
{"gl_TextureEnvColor", NULL,
|
||||
{STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW, true},
|
||||
|
||||
{"gl_EyePlaneS", NULL,
|
||||
|
||||
Reference in New Issue
Block a user