v3d: use GS_BIN inputs as VS_BIN outputs
When creating the Vextex Shader bin, only store outputs that will be read later as inputs by the Geometry Shader bin. This fixes KHR-GLES31.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_loop_drawcall (exposed by previous commit). Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10129>
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@@ -802,6 +802,12 @@ v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode)
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0, tail_bytes);
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}
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key->num_used_outputs = shader_state->num_tf_outputs;
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} else {
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key->num_used_outputs = v3d->prog.gs_bin->prog_data.gs->num_inputs;
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STATIC_ASSERT(sizeof(key->used_outputs) ==
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sizeof(v3d->prog.gs_bin->prog_data.gs->input_slots));
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memcpy(key->used_outputs, v3d->prog.gs_bin->prog_data.gs->input_slots,
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sizeof(key->used_outputs));
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}
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struct v3d_compiled_shader *cs =
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