r600: update sampler, sampler_view code for the future

For when we have pipe->set_sampler_states(pipe, shader, start, num, samplers),
etc.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
Brian Paul
2012-08-09 20:59:44 -06:00
parent 10e552d056
commit d663a557fd
4 changed files with 50 additions and 19 deletions
+2 -4
View File
@@ -1123,15 +1123,13 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
static void evergreen_set_vs_sampler_views(struct pipe_context *ctx, unsigned count,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_set_sampler_views(rctx, &rctx->vs_samplers, count, views);
r600_set_sampler_views(ctx, PIPE_SHADER_VERTEX, 0, count, views);
}
static void evergreen_set_ps_sampler_views(struct pipe_context *ctx, unsigned count,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_set_sampler_views(rctx, &rctx->ps_samplers, count, views);
r600_set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, count, views);
}
static void evergreen_set_clip_state(struct pipe_context *ctx,
+3 -2
View File
@@ -568,8 +568,9 @@ void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_buffer *input);
void r600_sampler_views_dirty(struct r600_context *rctx,
struct r600_samplerview_state *state);
void r600_set_sampler_views(struct r600_context *rctx,
struct r600_textures_info *dst,
void r600_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned count,
struct pipe_sampler_view **views);
void r600_bind_vs_samplers(struct pipe_context *ctx, unsigned count, void **states);
+2 -4
View File
@@ -1081,15 +1081,13 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
static void r600_set_vs_sampler_views(struct pipe_context *ctx, unsigned count,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_set_sampler_views(rctx, &rctx->vs_samplers, count, views);
r600_set_sampler_views(ctx, PIPE_SHADER_VERTEX, 0, count, views);
}
static void r600_set_ps_sampler_views(struct pipe_context *ctx, unsigned count,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_set_sampler_views(rctx, &rctx->ps_samplers, count, views);
r600_set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, count, views);
}
static void r600_set_clip_state(struct pipe_context *ctx,
+43 -9
View File
@@ -371,13 +371,30 @@ void r600_sampler_view_destroy(struct pipe_context *ctx,
FREE(resource);
}
static void r600_bind_samplers(struct r600_context *rctx,
struct r600_textures_info *dst,
static void r600_bind_samplers(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned count, void **states)
{
struct r600_context *rctx = (struct r600_context *)pipe;
struct r600_textures_info *dst;
int seamless_cube_map = -1;
unsigned i;
assert(start == 0); /* XXX fix below */
switch (shader) {
case PIPE_SHADER_VERTEX:
dst = &rctx->vs_samplers;
break;
case PIPE_SHADER_FRAGMENT:
dst = &rctx->ps_samplers;
break;
default:
debug_error("bad shader in r600_bind_samplers()");
return;
}
memcpy(dst->samplers, states, sizeof(void*) * count);
dst->n_samplers = count;
dst->atom_sampler.num_dw = 0;
@@ -409,14 +426,12 @@ static void r600_bind_samplers(struct r600_context *rctx,
void r600_bind_vs_samplers(struct pipe_context *ctx, unsigned count, void **states)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_bind_samplers(rctx, &rctx->vs_samplers, count, states);
r600_bind_samplers(ctx, PIPE_SHADER_VERTEX, 0, count, states);
}
void r600_bind_ps_samplers(struct pipe_context *ctx, unsigned count, void **states)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_bind_samplers(rctx, &rctx->ps_samplers, count, states);
r600_bind_samplers(ctx, PIPE_SHADER_FRAGMENT, 0, count, states);
}
void r600_delete_sampler(struct pipe_context *ctx, void *state)
@@ -545,11 +560,14 @@ void r600_sampler_views_dirty(struct r600_context *rctx,
}
}
void r600_set_sampler_views(struct r600_context *rctx,
struct r600_textures_info *dst,
void r600_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned count,
struct pipe_sampler_view **views)
{
struct r600_context *rctx = (struct r600_context *) pipe;
struct r600_textures_info *dst;
struct r600_pipe_sampler_view **rviews = (struct r600_pipe_sampler_view **)views;
unsigned i;
/* This sets 1-bit for textures with index >= count. */
@@ -558,7 +576,23 @@ void r600_set_sampler_views(struct r600_context *rctx,
uint32_t new_mask = 0;
/* Set textures with index >= count to NULL. */
uint32_t remaining_mask = dst->views.enabled_mask & disable_mask;
uint32_t remaining_mask;
assert(start == 0); /* XXX fix below */
switch (shader) {
case PIPE_SHADER_VERTEX:
dst = &rctx->vs_samplers;
break;
case PIPE_SHADER_FRAGMENT:
dst = &rctx->ps_samplers;
break;
default:
debug_error("bad shader in r600_set_sampler_views()");
return;
}
remaining_mask = dst->views.enabled_mask & disable_mask;
while (remaining_mask) {
i = u_bit_scan(&remaining_mask);