gallium/ddebug: regularly log the total number of draw calls
This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application with skip set to a very large number and note how many draw calls happen before the bug. Then re-run, skipping the corresponding number of calls. Despite the additional run, this can still be much faster than not skipping anything. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -623,6 +623,9 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
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}
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++dctx->num_draw_calls;
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if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
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fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
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dctx->num_draw_calls);
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}
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static void
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